Category: Games

  • Board games I like for kids on the Spectrum.

    Board games I like for kids on the Spectrum.

    Last week I blogged about how I use <a href=“https://jennannis.com/its-my-turn-the-challenges-of-turn-taking-with-kids-who-have-asd/” title=““It’s MY TURN” – The challenges of turn taking with kids who have ASD”>board games to help teach turn taking skills to kids with ASD. I’ve been asked what games I recommend and while I have some general guidelines and games that I always try out, not every game will be a hit with every kid.  I mentioned last time that Chutes and Ladders can be tricky as there is an element of chance in it, but it doesn’t have any text to read (a great thing in a kid’s game) and some kids really love the game. Some games come in character variant like Dora the Explorer or Transformers so that they engage kids’ interest. If you can find a game the child is interested in, that’s half the battle right there – they’ve bought in.  So, what games do I have in my stash for kids with ASD? It’s probably not what you’d expect.

    I love to start with Guess Who? for kids who already have verbal skills because it helps them learn to ask questions as well as being a very visually based game. As a bonus, the faces also have expressions on them so you can re-use the board for teaching emotions. The game is really easy to learn and if there are any issues with which questions to ask, you can provide a list or give them some suggestions. Guess Who isn’t noisy – the loudest noise it makes is when the “wrong” pictures are flipped down – and if you do it quietly, it mitigates that nicely. There are versions without the faces – with animals or Disney characters so depending on what you want you can get a different version, though I prefer the original with the faces.

    For kids whose verbal skills aren’t quite advanced enough, or for younger children, Lucky Ducks by Milton Bradley is a great beginner game. There are 12 ducks each with symbols on their undersides. The first person to find 3 ducks with matching symbols wins. It’s simple but still a lot of fun. Another great option for kids who can’t yet read is the ever-popular Candy Land. Candy Land is easy to play, requires no reading, just matching of colours and pictures. As a note, I recommend the “classic” version of the game over the newer “bookshelf” style as the game board is sturdier and the spinner works better.
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    A great introduction to basic strategy games is the ever popular Connect 4. I played this game a lot as a kid, it was fun and fairly quick but it taught some important lessons on strategy. Do you go for the win and leave yourself possibly exposed? It’s all a balancing act and Connect 4 does it well. The original game pieces (not so much the knock offs or travel versions) have textures around the edges that make them easier to pick up for kids with fine motor issues.  The game is a little noisy, especially at game end when all the plastic pieces are released but playing on a placemat or tablecloth dampens the sound considerably.

    My all time favourite games to start with though, are Co-operative games. There are dozens of games to choose from, so you can pick one that works with the interests of the child. They all have one thing in common – all players work as a team to win the game.  This is great for two reasons. Firstly, it eliminates some of the competitiveness of the game and helps kids focus on playing together instead of as opponents. Secondly, it helps encourage good turn taking skills because what other players do on their turn directly impacts your turn so there is incentive to pay attention even when it is not your turn to move. As an added bonus, many of these games teach extra skills – Harvest Time, for example teaches kids about the seasons and how crops grow through spring and summer and are harvested in fall before winter. These games are geared towards everybody winning, but be aware that everybody can lose as well. When that happens, I usually start a discussion about what we might have done differently to win the game and then test out the theory by re-playing the game. (The answer to “what could we have done differently to win the game?” is always “helped each other more” – another nice feature of the games.) The Co-operative games are great because they engage the kids but aren’t so annoying that adults don’t want to play them repeatedly.

    As a rule, I stay away from games like Perfection because when the timer goes off and the pieces are launched, it can be loud and frightening for some kids, also some of the pieces go flying and are hard to find! Hungry Hungry Hippos is very fast paced which is good, but it’s also really noisy with all the marbles on the plastic tray, which can be really hard on some sensory kiddos. The family favourite game Uno comes in many variants so you can pick a character variant that your kid is into. For beginners, there are different character editions of My First Uno, such as which feature larger cards and pictures to help with pattern recognition (for example, all 6s have the same character on them so the players can match the numbers OR the pictures). There are less cards so the deck has to be shuffled more with the My First Uno games, but they’re a good introduction to the game. My only warning with Uno as a whole, is that if you’re just introducing turn taking games, hold off on this one awhile. The reverse direction cards can throw newly minted turn takers for a loop. The skip a turn feature can also lead to some crankiness so it’s better to wait a bit before introducing Uno.

    For older kids who love to find patterns, you can’t beat the classic card game Set. Set was one of my favourite indoor recess games, and I own a copy now and still love playing it. To create a ‘set’, a player must locate three cards in which each of the four features is either all the same on each card or all different on each card, when looked at individually. The four features are, symbol (oval, squiggle or diamond), color (red, purple or green), number (one, two or three) or shading (solid, striped or open). You can play the game on your own, in turns, or competitively which makes it a great game to grow on. I usually recommend it for ages 10 and up but have played with younger kids who can understand the rules of how to make a set, and have enough of a tolerance for frustration that they can spend the time needed to look for the set in the cards laid out.

    These are my top go-to games when I’m working on turn taking or just enjoying the social aspect of games. I tend to stay away from noisy games, games that need batteries, and games with long turn times until the habit of gaming is firmly established. I don’t have any games specifically made for people with ASD, such as ones that directly teach social skills, mostly because I don’t think you always need to get specialized equipment, and it’s good to expose kids to games they may see in the classroom or at a friend’s house. Do you have any favourite family games at your house? I’d love to know what they are. I wrote about my favourite games right now in a post here.

  • Board Games I Love

    Board Games I Love

    I admit it, I’m a board game fanatic.  Luckily I have a great group of friends who also love playing board games and we get together 1-2 nights a month to play.  I own a lot of games myself, and though there is some duplication in collections (Many of us own Settlers of Catan for ourselves, along with Dominion and Carcassonne) I’d say that between all of us we have at least 500 unique games / add ons to games / variants of games. That’s a LOT of choices – though some get played very rarely (I’m looking at you Risk and Axis and Allies). Board games are my favourite choice for a night out with friends since it’s social without being in a loud restaurant or at a movie and I don’t have to have pre-read a book like at book club. I’m going to list my current 5 favourite games – though the list changes frequently as I discover new games or rediscover games I had forgotten about – with a bit of a description of the game and my thoughts on playability.

    5) Tsuro

    A square board game box with a large dragon on it. Text reads Tsuro The Game of the Path
    The rules are simple but winning is not

    I was only introduced to this wonderful game recently, and while I don’t own it, it’s definitely on my list! The game is really quick (averaging 15-20 minutes) and a great “appetizer” in front of longer games or one to play while waiting on people to show up. The premise is simple -each player has a token and a tile in front of them. You create the board as you go along, with each person playing one tile per turn. Your token moves along the path you are creating.  The goal of the game is to be the last one still on the board – tiles can move you off the board, at which point you are out. As the game progresses, your token may be affected by other players who want to knock your token off the board. The game is gorgeous to look at and elegant in its simplicity. It can have anywhere between 2-8 players and the recommended age is 8 years and up. I highly recommend it.

    4) Ticket To Ride

    A square box with a steam locomotive engine and drawings of people from the early 1900s. Text reads Ticket to Ride
    There are many variants to this game

    I was introduced to Ticket to Ride by friends soon after the European map came out in 2005. It was a lot of fun to play and I really liked that it was a strategy game that could be learned in about 15 minutes and played in 30-45 minutes. While several of my friends prefer the European map because it has stations that allow you to connect your trains through cities that would otherwise be inaccessible because others have played there, I love the North American map because it doesn’t have stations.  You really need to plan your strategy. The object of the game is to collect and play matching train cards to claim railway routes between cities. Trains of differing lengths have different point values. You can also score points by finishing destination tickets (connecting 2 distant cities by trains), and there are bonus points for longest route.  The game play is very simple with only 3 possible actions each turn (drawing train cards, playing a set of train cards to claim a route, or drawing more destination tickets) so the game pace is very quick.  Ticket to Ride is for 2-5 players ages 8 and up.  It’s lots of fun and is considered a “gateway” game to introduce people to tabletop gaming.

    3) Qwirkle

    A square box with black tiles featuring symbols in a variety of colours on it. Text reads Qwirkle
    I own both the large size and the travel size versions of this game

    Qwirkle falls into the category of what I would describe as deceptively tricky games.  The premise is really simple: match tiles either by colour or by shape. There are 108 tiles total – 3 sets of 6 different shapes in 6 different colours.  The catch is that you must play your tiles in a line and that the lines cannot contain duplicates and must contain a tile that matches either the shape or colour of the line you are joining.  You get a point for each tile in the line(s) that you play, and a bonus of 6 points for completing a set of 6.  The tricky part comes in the strategy – do you play your tile knowing that your opponents may be able to finish the line of 6? Do you wait and hope you draw the needed tile? Will someone else block the space you need? It can be really hard to pre-plan moves because the board changes with each player’s turn.  Qwirkle is for 2-4 players aged 6 and up. I’ve played it with both kids and adults and everyone enjoys this game – especially since it takes between 30-45 minutes for a game.

    2) 7 Wonders

    A square box with images of the 7 wonders of the ancient world on it. Text reads 7 Wonders
    This game is definitely more complex but I love it

    This game isn’t considered to be an introductory game, though there’s no real reason it couldn’t be.  It’s fairly complex but once you’ve played it through, it has a high replay value. 7 Wonders is essentially a card development game – you build cards to either help you now or help you later. The game has 3 stages and each stage has different cards in it (and they tend to go up in cost as well as point value). The object is to have the most points and there are tons of different ways to gain points. You have a deck of cards to begin the stage and then choose one card to build immediately and pass the rest on to your neighbour (on left or right depending on the stage).  You can also bury your card to build a part of your wonder (which usually gives points at the end of the game). That’s where the strategy comes in – which card do you build / bury knowing that all the rest are going to your opponent. (Cards move around after every turn and you display what you built immediately so you know approximately how you are doing in relation to the other players). It is very possible to overthink the game or try too many strategies and fail at all of them. It’s also possible to have no real strategy at the beginning and still win. I’ve done both. 7 Wonders takes between 10 and 15 minutes to set up and between 30-45 minutes to play depending on how long each person takes to decide what they are doing each turn.  You can play with 2-7 players (I’ve never tried 2 player) and the recommended ages are 10 and up. If you take the time to learn to play, it’s a great game to pull out with friends.

    1) Bananagrams

    A banana shaped yellow cloth bag with a zipper at the top and the word Banagrams on it
    The bag is part of the appeal here

    I’m a word geek. I loved scrabble but finding people to play against me was always hard.  I also didn’t like having to have a board and the restrictions the board imposed on gameplay or having to wait for the other players to play before I could enter my next word. Enter Bananagrams. In Bananagrams, each player works independently to create a crossword grid of words using letters from their own pile.  Everyone starts with the same number of letters, and when one person has used up all their letters, each player picks up an additional tile from the joint pool. When there are no tiles left to pick up, the person who uses all their tiles first is the winner. It seems easy but you only have your own words to build off of, and there are no letter values so being stuck with a Q and no U or a Z just makes it harder to play instead of giving you extra points. That said, it’s a fantastic mental challenge and lots of fun for 1-8 players to play at the same time. A game can last as short as 10 minutes depending on the speed at which players can use their letters. The game is best for ages 7 and up as you do need to be able to spell enough words to make use of the tiles.   It’s a fun and very portable game that can be played pretty much anywhere.

    So those are my 5 favourite games right now. Tell me in the comments what games your family enjoys!